Elements of Design Jeopardy Game

Chantal Vien

Eloise Guindon



Description of Pedagogical Tool:

The ‘Elements of Design Review’ Jeopardy Game is an interactive pedagogical tool that is designed to be an entertaining and engaging diagnostic assessment device of the coverage of the previous year’s material. The game allows for insight into students’ current level of understanding while preparing them to use these concepts in their Grade 10 – Design unit. The game is played in similar fashion to the real Jeopardy game show except students are grouped into teams. Each of the seven categories are designated to one of the seven elements of design, and some questions include visual elements that allow students to understand the question in “visual” terms. Using Bloom’s taxonomy, the questions are divided by points into simple lower order questions focusing primarily on knowledge and comprehension of terminology (10-20 points), to high order questions, encouraging students to identify and critically think about the elements of design and concepts developed over last year’s course (30-40 points).

Pedagogical Tool:
Loader Loading...
EAD Logo Taking too long?

Reload Reload document
| Open Open in new tab

Download [1.79 MB]

3npe8-ymjzj.pdf

Lesson Plan:
Loader Loading...
EAD Logo Taking too long?

Reload Reload document
| Open Open in new tab

Download [40.50 KB]

Praxis Paper:
Loader Loading...
EAD Logo Taking too long?

Reload Reload document
| Open Open in new tab

Download [31.00 KB]

Resources Used:
http://guity-novin.blogspot.ca/2012/08/chapter-60-posters-in-social-protests.html
http://teacherweb.com/CAD/Assikinack/MrJay/success-criteria-for-producing-posters.pdf
http://www.incredibleart.org/files/blooms2.htm
Goshen College
https://www.goshen.edu/art/ed/critiqueform.html
Bloom's Taxonomy for Art - Art Criticism - Higher Order Thinking Skills. (n.d.). Retrieved November 8, 2016, from http://www.incredibleart.org/files/blooms2.htm


Cazden, C., Cope, B., Fairclough, N., & Gee, J. (1996). A Pedagogy of Multiliteracies: Designing Social Futures. Harvard Educational Review, 66(1), 60-93. doi:10.17763/haer.66.1.17370n67v22j160u


Reading Different Text Forms: Reading Graphical Texts (Visual Literacy; Looking into Visual Art). (n.d.). Retrieved November 14, 2016, from http://www.edu.gov.on.ca/eng/studentsuccess/thinkliteracy/files/ThinkLitVisualArts7-12.pdf


Ontario Ministry of Education (2010). The Ontario Curriculum Grades 9 and 10: The Arts.
Retrieved from: http://www.edu.gov.on.ca/eng/curriculum/secondary/arts910curr2010.pdf

Parkay, F, W., Stanford, B. H., Vaillancourt, J. P., Stephens, H. C. & Harris, J. R. (2012). Becoming
a Teacher, 4th Canadian Edition, Toronto: Pearson Education

Reading Different Text Forms: Reading Graphical Texts (Visual Literacy; Looking into Visual Art). (n.d.). Retrieved November 14, 2016, from http://www.edu.gov.on.ca/eng/studentsuccess/thinkliteracy/files/ThinkLitVisualArts7-12.pdf

Vacca, R.T., Vacca, J.L., Mraz, M. (2014). Content Area Reading: Literacy and Learning Across
the Curriculum (11th Ed.). Upper Saddle River, NJ: Pearson Education Inc.